..
tests
wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
2009-04-24 11:51:27 +02:00
Makefile.in
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
cubetexture.c
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
d3d8.spec
d3d8: Better stub for ValidateVertexShader + tests.
2006-09-11 11:29:56 +02:00
d3d8_main.c
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
2008-10-24 14:24:59 +02:00
d3d8_private.h
d3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27 13:23:36 +02:00
device.c
d3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27 13:23:36 +02:00
directx.c
d3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27 13:23:36 +02:00
indexbuffer.c
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
pixelshader.c
d3d8: Fix locking.
2009-03-23 14:08:03 +01:00
stateblock.c
d3d8: Fix locking.
2009-03-23 14:08:03 +01:00
surface.c
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
swapchain.c
d3d8: Hold the lock in swapchain methods.
2007-06-13 11:07:52 +02:00
texture.c
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
version.rc
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
vertexbuffer.c
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
vertexdeclaration.c
wined3d: Unify vertex and texture formats.
2009-03-27 15:51:25 +01:00
vertexshader.c
d3d8: Fix locking.
2009-03-23 14:08:03 +01:00
volume.c
d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
2009-02-20 11:09:54 +01:00
volumetexture.c
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00