Sweden-Number/dlls/wined3d
Henri Verbeet a44f84fdf7 wined3d: Add a proper enum value for "no extension".
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
ati_fragment_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
directx.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Free priv->stack in shader_glsl_free(). 2009-06-04 12:18:27 +02:00
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Remove some unnecessary forward declarations. 2009-05-25 11:23:32 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Check FBO compatibility after the fixups are applied. 2009-06-04 12:18:47 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
wined3d_main.c wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
wined3d_private.h wined3d: Replace the wined3d hash table with the generic red-black tree. 2009-06-03 11:40:14 +02:00