.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Recognize SM5 ibfe opcode.
|
2017-04-04 14:54:56 +02:00 |
ati_fragment_shader.c
|
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
|
2017-03-13 19:28:39 +01:00 |
buffer.c
|
wined3d: Pause transform feedback between draw calls.
|
2017-03-30 22:06:31 +02:00 |
context.c
|
wined3d: Differentiate between single layer and layered render target views.
|
2017-04-10 22:00:42 +02:00 |
cs.c
|
wined3d: Implement partial support for 3D texture blits.
|
2017-04-07 11:37:40 +02:00 |
device.c
|
wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
|
2017-04-11 14:58:54 +02:00 |
directx.c
|
wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
|
2017-04-06 12:43:33 +02:00 |
drawprim.c
|
wined3d: Fix transform feedback primitive mode.
|
2017-03-31 15:53:10 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
|
2017-04-10 22:00:41 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Simplify logic in wined3d_event_query_issue().
|
2017-04-05 19:10:48 +02:00 |
resource.c
|
…
|
|
sampler.c
|
wined3d: Make wined3d samplers responsible for setting texture base level.
|
2017-03-20 19:21:21 +01:00 |
shader.c
|
wined3d: Store stream index in shader signature elements.
|
2017-04-06 12:43:03 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize SM5 ibfe opcode.
|
2017-04-04 14:54:56 +02:00 |
state.c
|
wined3d: Split line antialiasing to a separate state handler.
|
2017-04-10 09:51:28 +02:00 |
stateblock.c
|
wined3d: Introduce wined3d_stream_output_desc.
|
2017-03-23 15:14:33 +01:00 |
surface.c
|
wined3d: Require a valid source rectangle in surface_upload_from_surface().
|
2017-04-11 14:58:58 +02:00 |
swapchain.c
|
wined3d: Get rid of wined3d_select_blitter().
|
2017-04-04 09:42:21 +02:00 |
texture.c
|
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
|
2017-04-11 14:59:01 +02:00 |
utils.c
|
wined3d: Change GL internal format for R32_TYPELESS.
|
2017-04-10 22:00:42 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Differentiate between single layer and layered render target views.
|
2017-04-10 22:00:42 +02:00 |
wined3d.spec
|
wined3d: Introduce wined3d_stream_output_desc.
|
2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
|
wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
|
2017-04-06 12:43:33 +02:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
|
2017-04-11 14:58:52 +02:00 |