wined3d: Implement partial support for 3D texture blits.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1759,6 +1759,88 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
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&src_rect, op->flags, &op->fx, op->filter)))
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FIXME("Blit failed.\n");
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}
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else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_3D)
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{
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struct wined3d_texture *src_texture, *dst_texture;
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unsigned int level, update_w, update_h, update_d;
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unsigned int row_pitch, slice_pitch;
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struct wined3d_context *context;
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struct wined3d_bo_address addr;
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if (op->flags)
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{
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FIXME("Flags %#x not implemented for %s resources.\n",
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op->flags, debug_d3dresourcetype(op->dst_resource->type));
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return;
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}
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if (op->src_resource->format != op->dst_resource->format)
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{
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FIXME("Format conversion not implemented for %s resources.\n",
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debug_d3dresourcetype(op->dst_resource->type));
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return;
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}
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update_w = op->dst_box.right - op->dst_box.left;
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update_h = op->dst_box.bottom - op->dst_box.top;
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update_d = op->dst_box.back - op->dst_box.front;
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if (op->src_box.right - op->src_box.left != update_w
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|| op->src_box.bottom - op->src_box.top != update_h
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|| op->src_box.back - op->src_box.front != update_d)
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{
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FIXME("Stretching not implemented for %s resources.\n",
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debug_d3dresourcetype(op->dst_resource->type));
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return;
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}
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if (op->src_box.left || op->src_box.top || op->src_box.front)
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{
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FIXME("Source box %s not supported for %s resources.\n",
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debug_box(&op->src_box), debug_d3dresourcetype(op->dst_resource->type));
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return;
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}
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dst_texture = texture_from_resource(op->dst_resource);
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src_texture = texture_from_resource(op->src_resource);
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context = context_acquire(cs->device, NULL, 0);
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if (!wined3d_texture_load_location(src_texture, op->src_sub_resource_idx,
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context, src_texture->resource.map_binding))
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{
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ERR("Failed to load source sub-resource into %s.\n",
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wined3d_debug_location(src_texture->resource.map_binding));
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context_release(context);
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return;
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}
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level = op->dst_sub_resource_idx % dst_texture->level_count;
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if (update_w == wined3d_texture_get_level_width(dst_texture, level)
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&& update_h == wined3d_texture_get_level_height(dst_texture, level)
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&& update_d == wined3d_texture_get_level_depth(dst_texture, level))
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{
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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}
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else if (!wined3d_texture_load_location(dst_texture, op->dst_sub_resource_idx,
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context, WINED3D_LOCATION_TEXTURE_RGB))
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{
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ERR("Failed to load destination sub-resource.\n");
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context_release(context);
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return;
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}
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wined3d_texture_get_memory(src_texture, op->src_sub_resource_idx, &addr, src_texture->resource.map_binding);
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wined3d_texture_get_pitch(src_texture, op->src_sub_resource_idx % src_texture->level_count,
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&row_pitch, &slice_pitch);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, &op->dst_box,
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wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
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wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
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context_release(context);
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}
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else
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{
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(op->dst_resource->type));
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