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Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: fixed a NULL deref in create_arb_blt_fragment_program (Coverity).
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2010-05-10 10:04:31 +02:00 |
ati_fragment_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
basetexture.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
buffer.c
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wined3d: Don't use GL_ARB_map_buffer_range for now.
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2010-05-10 13:45:16 +02:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Check for offscreen contexts inside context_validate_onscreen_formats() itself.
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2010-05-18 18:42:08 +02:00 |
cubetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
device.c
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wined3d: Use BltFast in UpdateSurface when desc.convert is set.
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2010-05-17 14:44:09 +02:00 |
directx.c
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wined3d: Cope with the new Intel renderer string.
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2010-05-18 08:47:57 +02:00 |
drawprim.c
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wined3d: Handle depth/stencil surfaces in IWineD3DSurfaceImpl_LoadLocation().
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2010-05-17 13:19:40 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
nvidia_texture_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
stateblock.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
surface.c
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wined3d: Set conversion flags for format descriptors having a convert function.
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2010-05-17 14:43:49 +02:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).
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2010-05-06 14:26:18 +02:00 |
swapchain.c
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wined3d: Correctly translate between coordinate systems in swapchain_blit().
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2010-05-18 18:42:09 +02:00 |
swapchain_base.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
texture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
utils.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Add support for ARB_shadow.
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2010-05-17 13:19:49 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Remove unneeded d3dfmt_get_conv conversion constants.
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2010-05-17 14:43:56 +02:00 |