Sweden-Number/dlls/wined3d
Matteo Bruni e226e7593a wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer. 2015-04-27 15:06:55 +09:00
ati_fragment_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
buffer.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
context.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
cs.c wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
device.c wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
directx.c wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
drawprim.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
gl_compat.c
glsl_shader.c wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
nvidia_texture_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
palette.c
query.c
resource.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
sampler.c
shader.c wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind). 2015-04-28 15:34:12 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
swapchain.c wined3d: Implement color keying in arbfp_blit. 2015-04-10 21:43:12 +09:00
texture.c wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
utils.c wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
wined3d_gl.h wined3d: Drop the ARB_SHADER_OBJECTS extension flag. 2015-04-24 19:08:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00