Sweden-Number/dlls/wined3d
Józef Kucia 4323924b2d wined3d: Add few missing formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-12 12:31:09 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Fix its vs it's typos. 2016-08-04 09:08:51 -05:00
ati_fragment_shader.c
buffer.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
context.c
cs.c wined3d: Synchronise WINED3D_CS_OP_UNLOAD_RESOURCE resource access. 2016-08-11 12:08:42 +09:00
device.c wined3d: Use wined3d_cs_emit_unload_resource() in delete_opengl_contexts(). 2016-08-11 12:08:36 +09:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Silence false FIXME message. 2016-08-08 21:45:33 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Do not enable blending for edge/line antialiasing. 2016-08-10 23:56:50 +09:00
stateblock.c
surface.c wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt(). 2016-08-04 09:09:03 -05:00
swapchain.c wined3d: Introduce wined3d_swapchain_resize_target(). 2016-08-05 09:07:53 -05:00
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
utils.c wined3d: Add few missing formats. 2016-08-12 12:31:09 +09:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00