Sweden-Number/dlls/d3d8
Alexandre Julliard b1bb52ad68 d3d8: Remove redundant includes.
They cause warnings because NONAMELESSUNION has to be defined first.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-23 20:10:18 +01:00
..
tests d3d8: Support texture dirty regions. 2019-12-10 22:15:05 +01:00
Makefile.in d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d8_private.h d3d8: Track the primary stateblock state locally. 2019-09-26 21:00:13 +02:00
device.c d3d8: Remove redundant includes. 2019-12-23 20:10:18 +01:00
directx.c d3d8: Remove redundant includes. 2019-12-23 20:10:18 +01:00
shader.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c d3d8: Support texture dirty regions. 2019-12-10 22:15:05 +01:00
version.rc
vertexdeclaration.c d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). 2019-10-29 23:30:47 +01:00
volume.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00