..
Makefile.in
wined3d: Merge surface_base.c into surface.c.
2011-04-26 10:46:40 +02:00
arb_program_shader.c
wined3d: Only the ARBfp fragement pipeline reads emulated clip coords.
2011-09-15 15:41:41 +02:00
ati_fragment_shader.c
wined3d: Mark some fall-throughs in switch statements.
2011-10-14 13:12:28 +02:00
buffer.c
wined3d: Call glFlush after updating a buffer.
2011-08-24 11:52:06 +02:00
clipper.c
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
context.c
wined3d: Don't bother updating the context's window in context_destroy_gl_resources().
2011-10-17 17:45:02 +02:00
device.c
wined3d: Make the device parameter to wined3d_device_get_npatch_mode() const.
2011-10-14 13:12:27 +02:00
directx.c
wined3d: Remove an obsolete comment.
2011-10-13 19:57:19 +02:00
drawprim.c
wined3d: Make the device parameter to drawStridedSlow() const.
2011-08-24 11:58:15 +02:00
gl_compat.c
dlls: Assorted spelling fixes.
2011-08-03 14:15:50 +02:00
glsl_shader.c
wined3d: Make sure that lit doesn't return NaN.
2011-09-12 10:09:34 +02:00
nvidia_texture_shader.c
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
palette.c
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
query.c
wined3d: Make the query parameter to wined3d_event_query_finish() const.
2011-07-19 14:06:05 +02:00
resource.c
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
2011-08-29 12:08:20 +02:00
shader.c
wined3d: When creating a new shader, check shader type and version.
2011-09-26 17:57:48 +02:00
shader_sm1.c
…
shader_sm4.c
wined3d: Make the priv parameter to map_register() const.
2011-07-19 14:06:01 +02:00
state.c
wined3d: Disable range fog with per-pixel fog.
2011-09-15 15:41:41 +02:00
stateblock.c
wined3d: Fix spelling.
2011-09-21 11:35:43 +02:00
surface.c
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00
swapchain.c
wined3d: Don't print the context recreation FIXME for FBO ORM.
2011-09-13 09:19:46 +02:00
texture.c
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00
utils.c
wined3d: Report more vertex texture formats.
2011-09-09 13:33:58 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
view.c
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
volume.c
wined3d: Fetch currently active texture unit from the wined3d_context.
2011-08-25 11:31:55 +02:00
wined3d.spec
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00
wined3d_gl.h
wined3d: Don't hide GL function pointer typedefs behind extension defines.
2011-07-29 12:09:26 +02:00
wined3d_main.c
wined3d: Enable multisampling by default.
2011-08-26 11:28:50 +02:00
wined3d_private.h
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00