wined3d: Make the device parameter to wined3d_device_get_npatch_mode() const.

This commit is contained in:
Henri Verbeet 2011-10-13 21:43:09 +02:00 committed by Alexandre Julliard
parent 39f898b26a
commit a9fcaed610
2 changed files with 2 additions and 2 deletions

View File

@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, floa
return WINED3D_OK;
}
float CDECL wined3d_device_get_npatch_mode(struct wined3d_device *device)
float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
{
static BOOL warned;

View File

@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *dev
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
WINED3DPRIMITIVETYPE *primitive_topology);