diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 4509d932dbf..20bf808b816 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, floa return WINED3D_OK; } -float CDECL wined3d_device_get_npatch_mode(struct wined3d_device *device) +float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device) { static BOOL warned; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 92d7d4d2bb9..e4664003cd9 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *dev HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light); HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable); HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material); -float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device); +float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device); struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device); void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);