Sweden-Number/dlls/wined3d
Henri Verbeet afac4f09c7 wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources.
We should simply create 3D views.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-16 16:22:36 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo(). 2020-12-14 16:21:45 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers. 2020-12-10 16:26:39 +01:00
context.c
context_gl.c
context_vk.c wined3d: Zero-initialise context_vk in wined3d_context_vk_init(). 2020-12-15 22:09:21 +01:00
cs.c
device.c
directx.c d3d9: Fix handling of D3DENUM_WHQL_LEVEL. 2020-12-14 16:21:49 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue(). 2020-12-15 22:09:21 +01:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format(). 2020-12-09 16:29:28 +01:00
texture.c wined3d: The Vulkan blitter supports depth blits. 2020-12-14 16:21:47 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo(). 2020-12-14 16:21:45 +01:00
wined3d_vk.h