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Makefile.in
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wined3d: Introduce a Vulkan based adapter implementation.
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2019-04-01 21:54:32 +02:00 |
adapter_gl.c
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wined3d: Make the adapter responsible for creating devices.
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2019-04-18 18:46:56 +02:00 |
adapter_vk.c
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wined3d: Create Vulkan device for wined3d_device_vk.
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2019-04-18 18:46:58 +02:00 |
arb_program_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
ati_fragment_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
buffer.c
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wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
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2019-02-13 19:45:24 +01:00 |
context.c
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wined3d: Move pixel formats to wined3d_adapter_gl.
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2019-03-29 00:20:47 +01:00 |
cs.c
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wined3d: Pass swap interval to swapchain ops.
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2019-03-18 16:52:14 +01:00 |
device.c
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wined3d: Make the adapter responsible for creating devices.
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2019-04-18 18:46:56 +02:00 |
directx.c
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wined3d: Make the adapter responsible for creating devices.
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2019-04-18 18:46:56 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Use ARB_shader_bit_encoding for storing local constants when available.
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2019-04-09 19:33:54 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
palette.c
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…
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query.c
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…
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resource.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
sampler.c
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…
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shader.c
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wined3d: Don't use strcasecmp.
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2019-04-04 17:21:49 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
state.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
stateblock.c
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wined3d: Store and use stream offset in state block.
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2019-04-05 22:16:31 +02:00 |
surface.c
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wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
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2019-03-27 22:09:04 +01:00 |
swapchain.c
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
texture.c
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wined3d: Adjust video memory when resizing swapchain buffers.
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2019-03-25 15:56:28 +01:00 |
utils.c
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wined3d: Introduce support for Vulkan formats.
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2019-04-05 22:16:31 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
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2019-02-22 12:26:16 +01:00 |
view.c
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…
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wined3d.spec
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
wined3d_gl.h
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wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map.
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2019-04-08 19:35:24 +02:00 |
wined3d_main.c
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wined3d: Don't use strcasecmp.
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2019-04-04 17:21:49 +02:00 |
wined3d_private.h
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wined3d: Make the adapter responsible for creating devices.
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2019-04-18 18:46:56 +02:00 |
wined3d_vk.h
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wined3d: Initialise driver and device UUID for Vulkan adapters.
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2019-04-08 19:35:29 +02:00 |