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Makefile.in
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arb_program_shader.c
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wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
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2016-04-27 12:40:29 +09:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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2016-04-22 21:19:46 +09:00 |
cs.c
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device.c
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wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
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2016-04-27 12:40:52 +09:00 |
directx.c
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wined3d: Fix a typo in TRACE message.
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2016-04-26 21:35:59 +09:00 |
drawprim.c
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wined3d: Use wined3d_texture_prepare_location() in draw_primitive().
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2016-04-22 12:22:47 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
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2016-04-27 12:40:29 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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2016-04-21 15:34:43 +09:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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wined3d: Accept multiple instruction modifiers in SM4+ shaders.
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2016-04-22 21:19:40 +09:00 |
state.c
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stateblock.c
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wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
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2016-04-27 12:40:46 +09:00 |
surface.c
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wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
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2016-04-27 12:40:57 +09:00 |
swapchain.c
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wined3d: Allocate system memory for complete textures.
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2016-04-21 14:09:39 +09:00 |
texture.c
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wined3d: Implement creating 2D array textures.
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2016-04-26 21:35:36 +09:00 |
utils.c
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wined3d: Pas a wined3d_vec4 structure to shader_arb_load_constants_f().
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2016-04-26 14:48:15 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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2016-04-21 15:34:43 +09:00 |
volume.c
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wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
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2016-04-22 12:22:35 +09:00 |
wined3d.spec
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wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
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2016-04-27 12:40:52 +09:00 |
wined3d_gl.h
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wined3d: Add EXT_texture_array extension.
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2016-04-19 21:25:51 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
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2016-04-27 12:40:29 +09:00 |