Sweden-Number/dlls/wined3d
Stefan Dösinger fdd9a4cb92 wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:57 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Store pixel shader floating point constants as wined3d_vec4 structures. 2016-04-27 12:40:29 +09:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of WINED3D_BUFFER_FLUSH. 2016-04-18 15:07:27 +09:00
context.c wined3d: Handle 2D array textures in context_dump_fbo_attachment(). 2016-04-22 21:19:46 +09:00
cs.c wined3d: Track SFLAG_DISCARD per-texture. 2016-04-15 12:32:32 +09:00
device.c wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f(). 2016-04-27 12:40:52 +09:00
directx.c wined3d: Fix a typo in TRACE message. 2016-04-26 21:35:59 +09:00
drawprim.c wined3d: Use wined3d_texture_prepare_location() in draw_primitive(). 2016-04-22 12:22:47 +09:00
gl_compat.c
glsl_shader.c wined3d: Store pixel shader floating point constants as wined3d_vec4 structures. 2016-04-27 12:40:29 +09:00
nvidia_texture_shader.c
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
sampler.c
shader.c wined3d: Add shader limits for SM 4.1. 2016-04-15 01:14:24 +09:00
shader_sm1.c
shader_sm4.c wined3d: Accept multiple instruction modifiers in SM4+ shaders. 2016-04-22 21:19:40 +09:00
state.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
stateblock.c wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f(). 2016-04-27 12:40:46 +09:00
surface.c wined3d: Use wined3d_texture_prepare_location() in surface_load_location(). 2016-04-27 12:40:57 +09:00
swapchain.c wined3d: Allocate system memory for complete textures. 2016-04-21 14:09:39 +09:00
texture.c wined3d: Implement creating 2D array textures. 2016-04-26 21:35:36 +09:00
utils.c wined3d: Pas a wined3d_vec4 structure to shader_arb_load_constants_f(). 2016-04-26 14:48:15 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource(). 2016-04-21 15:34:43 +09:00
volume.c wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data(). 2016-04-22 12:22:35 +09:00
wined3d.spec wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f(). 2016-04-27 12:40:52 +09:00
wined3d_gl.h wined3d: Add EXT_texture_array extension. 2016-04-19 21:25:51 +09:00
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Store pixel shader floating point constants as wined3d_vec4 structures. 2016-04-27 12:40:29 +09:00