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Makefile.in
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arb_program_shader.c
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wined3d: Use BOOL type where appropriate.
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2013-12-12 19:21:36 +01:00 |
ati_fragment_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
buffer.c
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wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer.
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2013-12-06 13:14:52 +01:00 |
context.c
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wined3d: Get rid of the WINED3DSRGB enum.
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2013-11-22 11:37:29 +01:00 |
cs.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
device.c
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
directx.c
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ddraw: Just set the palette caps in ddraw7_GetCaps().
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2013-12-13 12:36:11 +01:00 |
drawprim.c
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wined3d: Remove partial surface update support.
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2013-11-20 16:54:39 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
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2013-12-12 12:08:09 +01:00 |
nvidia_texture_shader.c
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wined3d: Fix resultarg state handling in nvrc/nvts code.
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2013-11-04 17:41:11 +01:00 |
palette.c
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wined3d: Get rid of unused palette flags.
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2013-12-13 12:36:11 +01:00 |
query.c
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resource.c
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ddraw: Implement flips inside ddraw.
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2013-12-05 12:40:56 +01:00 |
sampler.c
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shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind().
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2013-11-21 13:36:29 +01:00 |
stateblock.c
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
surface.c
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wined3d: Don't store user memory in allocatedMemory.
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2013-12-13 16:55:30 +01:00 |
swapchain.c
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wined3d: Remove the render target check in x11_copy_to_screen().
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2013-12-11 15:14:38 +01:00 |
texture.c
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wined3d: Set the volume container in volume_init().
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2013-12-06 13:14:52 +01:00 |
utils.c
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wined3d: Reimplement wined3d_ftoa().
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2013-11-22 11:37:02 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Set the volume container in volume_init().
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2013-12-06 13:14:52 +01:00 |
wined3d.spec
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wined3d: Explicitly pass the palette size to wined3d_palette_create().
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2013-12-13 12:36:11 +01:00 |
wined3d_gl.h
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wined3d: Use GL_EXT_texture_mirror_clamp when available.
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2013-11-07 19:00:50 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Don't store user memory in allocatedMemory.
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2013-12-13 16:55:30 +01:00 |