Sweden-Number/dlls/wined3d
Henri Verbeet db3bdb0a76 wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Introduce a structure for shader register indices. 2012-10-15 13:31:07 +02:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
directx.c wined3d: Add a trailing '\n' to a Wine trace. 2012-10-18 19:20:48 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Merge most of the code for shader_glsl_cmp() and shader_glsl_cnd(). 2012-10-18 22:32:19 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: wined3d_surface_set_palette() never fails. 2012-10-09 09:59:38 +02:00
swapchain.c wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
wined3d_gl.h wined3d: Take the data type of registers into account in the GLSL shader backend. 2012-09-25 11:19:15 +02:00
wined3d_main.c
wined3d_private.h wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00