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Makefile.in
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wined3d: Merge the texture implementations.
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2011-03-28 17:08:52 +02:00 |
arb_program_shader.c
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wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30 12:18:09 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Get rid of wined3d_buffer_get_desc().
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2011-03-11 11:40:47 +01:00 |
clipper.c
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context.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
device.c
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wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30 12:18:09 +02:00 |
directx.c
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wined3d: Add latest Nvidia GPUs.
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2011-03-16 14:14:22 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30 12:18:09 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
palette.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
query.c
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resource.c
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
shader.c
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wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30 12:18:09 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag.
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2011-03-29 12:34:49 +02:00 |
stateblock.c
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wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30 12:18:03 +02:00 |
surface.c
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Revert "wined3d: Prevent crash when blit_priv is NULL.".
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2011-03-30 12:17:44 +02:00 |
surface_base.c
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wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function.
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2011-03-29 12:20:04 +02:00 |
surface_gdi.c
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wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-11 11:40:31 +01:00 |
swapchain.c
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wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
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2011-03-28 17:08:52 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
texture.c
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wined3d: Replace "is_srgb" in wined3d_texture with a flag.
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2011-03-29 12:34:54 +02:00 |
utils.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
volume.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
wined3d.spec
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wined3d: Remove COM from the texture implementation.
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2011-03-28 17:08:52 +02:00 |
wined3d_gl.h
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30 12:18:09 +02:00 |