..
Makefile.in
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
arb_program_shader.c
wined3d: Remove ModifyLocation() from the public wined3d surface interface.
2010-07-22 10:13:13 +02:00
ati_fragment_shader.c
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
basetexture.c
wined3d: Add support for shadow samplers.
2010-05-17 13:19:53 +02:00
buffer.c
wined3d: Release the context on an error path in buffer_PreLoad().
2010-06-07 12:22:44 +02:00
clipper.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
context.c
wined3d: Only perform sRGB write correction on formats that advertise it.
2010-07-22 10:22:26 +02:00
cubetexture.c
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
device.c
wined3d: Framebuffer blits are affected by the color mask.
2010-07-22 10:13:36 +02:00
directx.c
wined3d: Add Nvidia 8800GTX detection.
2010-07-21 13:23:59 +02:00
drawprim.c
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Remove spaces after '\n's.
2010-06-24 10:33:46 +02:00
nvidia_texture_shader.c
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
palette.c
wined3d: Add a separate function for palette initialization.
2010-04-13 21:13:26 +02:00
query.c
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
resource.c
wined3d: Simply inline dumpResources().
2010-04-05 11:37:28 +02:00
shader.c
wined3d: Check the writemask before activating the oC0 optimization.
2010-07-22 10:22:46 +02:00
shader_sm1.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader_sm4.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
state.c
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
stateblock.c
wined3d: Sampler states are 1-based.
2010-06-02 11:53:39 +02:00
surface.c
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
surface_base.c
wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
2010-07-21 09:33:05 +02:00
surface_gdi.c
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
swapchain.c
wined3d: Framebuffer blits are affected by the color mask.
2010-07-22 10:13:36 +02:00
swapchain_base.c
wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
2010-07-19 15:12:14 +02:00
swapchain_gdi.c
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
texture.c
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
utils.c
wined3d: Only perform sRGB write correction on formats that advertise it.
2010-07-22 10:22:26 +02:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
view.c
wined3d: Add a separate function for rendertarget view initialization.
2010-04-13 21:13:21 +02:00
volume.c
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
volumetexture.c
wined3d: Separate context acquisition and state application.
2010-05-04 13:14:59 +02:00
wined3d.spec
…
wined3d_gl.h
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
wined3d_main.c
wined3d: Disable strict draw ordering by default.
2010-04-13 21:13:36 +02:00
wined3d_private.h
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00