.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W.
|
2020-06-17 00:05:44 +02:00 |
adapter_vk.c
|
wined3d: Partially implement adapter_vk_clear_uav().
|
2020-06-05 16:54:35 +02:00 |
arb_program_shader.c
|
wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W.
|
2020-06-17 00:05:44 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
…
|
|
context.c
|
wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
|
2020-06-03 21:48:30 +02:00 |
context_gl.c
|
wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in the FBO cache.
|
2020-06-04 13:50:44 +02:00 |
context_vk.c
|
wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures.
|
2020-05-29 20:05:30 +02:00 |
cs.c
|
wined3d: Move swapchain buffer discarding to wined3d_cs_exec_present().
|
2020-05-29 20:05:30 +02:00 |
device.c
|
wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
|
2020-06-04 13:50:47 +02:00 |
directx.c
|
wined3d: Get rid of the special format handling in wined3d_check_depth_stencil_format().
|
2020-06-17 00:05:44 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
|
2020-06-03 21:48:48 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment.
|
2020-06-05 16:54:35 +02:00 |
sampler.c
|
…
|
|
shader.c
|
…
|
|
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
shader_spirv.c
|
…
|
|
state.c
|
…
|
|
stateblock.c
|
…
|
|
surface.c
|
wined3d: Merge _USER_MEMORY and _SYSMEM locations.
|
2020-06-17 00:05:44 +02:00 |
swapchain.c
|
wined3d: Set user memory separately for texture sub resources.
|
2020-06-17 18:35:07 +02:00 |
texture.c
|
wined3d: Set user memory separately for texture sub resources.
|
2020-06-17 18:35:07 +02:00 |
utils.c
|
wined3d: Get rid of the special format handling in wined3d_check_depth_stencil_format().
|
2020-06-17 00:05:44 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Partially implement adapter_vk_clear_uav().
|
2020-06-05 16:54:35 +02:00 |
wined3d.spec
|
wined3d: Set user memory separately for texture sub resources.
|
2020-06-17 18:35:07 +02:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Set user memory separately for texture sub resources.
|
2020-06-17 18:35:07 +02:00 |
wined3d_vk.h
|
wined3d: Implement swapchains for the Vulkan adapter.
|
2020-05-29 20:05:31 +02:00 |