Sweden-Number/dlls/wined3d
Henri Verbeet d2409581e0 wined3d: Record register usage only once. 2009-05-08 18:16:48 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Get rid of pshader_gen_output_modifier_line. 2009-05-08 12:20:37 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Record register usage only once. 2009-05-08 18:16:48 +02:00
basetexture.c
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
cubetexture.c
device.c wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend. 2009-05-05 11:34:28 +02:00
directx.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
drawprim.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
gl_compat.c
glsl_shader.c winedd: Move shader_*_add_instruction_modifiers into the shader backend. 2009-05-08 12:20:18 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c winedd: Move shader_*_add_instruction_modifiers into the shader backend. 2009-05-08 12:20:18 +02:00
query.c
resource.c
shader_sm1.c wined3d: Group register information into struct wined3d_shader_register. 2009-05-08 12:13:17 +02:00
shader_sm4.c wined3d: Group register information into struct wined3d_shader_register. 2009-05-08 12:13:17 +02:00
state.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
stateblock.c
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c winedd: Move shader_*_add_instruction_modifiers into the shader backend. 2009-05-08 12:20:18 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
wined3d_main.c
wined3d_private.h winedd: Move shader_*_add_instruction_modifiers into the shader backend. 2009-05-08 12:20:18 +02:00