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Makefile.in
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wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-05 11:34:07 +02:00 |
arb_program_shader.c
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wined3d: Get rid of pshader_gen_output_modifier_line.
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2009-05-08 12:20:37 +02:00 |
ati_fragment_shader.c
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baseshader.c
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wined3d: Record register usage only once.
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2009-05-08 18:16:48 +02:00 |
basetexture.c
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buffer.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
clipper.c
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context.c
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wined3d: Work around a bad crash in fglrx.
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2009-05-08 12:16:50 +02:00 |
cubetexture.c
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device.c
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wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
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2009-05-05 11:34:28 +02:00 |
directx.c
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wined3d: Work around a bad crash in fglrx.
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2009-05-08 12:16:50 +02:00 |
drawprim.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
gl_compat.c
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glsl_shader.c
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winedd: Move shader_*_add_instruction_modifiers into the shader backend.
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2009-05-08 12:20:18 +02:00 |
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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winedd: Move shader_*_add_instruction_modifiers into the shader backend.
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2009-05-08 12:20:18 +02:00 |
query.c
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resource.c
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shader_sm1.c
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wined3d: Group register information into struct wined3d_shader_register.
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2009-05-08 12:13:17 +02:00 |
shader_sm4.c
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wined3d: Group register information into struct wined3d_shader_register.
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2009-05-08 12:13:17 +02:00 |
state.c
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wined3d: Work around a bad crash in fglrx.
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2009-05-08 12:16:50 +02:00 |
stateblock.c
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surface.c
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surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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winedd: Move shader_*_add_instruction_modifiers into the shader backend.
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2009-05-08 12:20:18 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Work around a bad crash in fglrx.
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2009-05-08 12:16:50 +02:00 |
wined3d_main.c
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wined3d_private.h
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winedd: Move shader_*_add_instruction_modifiers into the shader backend.
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2009-05-08 12:20:18 +02:00 |