.. |
tests
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d3d8/tests: Merge surface.c into device.c.
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2013-01-09 17:39:29 +01:00 |
Makefile.in
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d3d8: Merge volumetexture.c into texture.c.
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2012-04-19 12:01:43 +02:00 |
buffer.c
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Get rid of IDirect3D8Impl.
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2012-05-03 23:45:05 +02:00 |
d3d8_private.h
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d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19 12:53:15 +01:00 |
device.c
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d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19 12:53:15 +01:00 |
directx.c
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
shader.c
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d3d8: Get rid of IDirect3DDevice8Impl.
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2012-05-21 21:31:10 +02:00 |
surface.c
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
swapchain.c
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
texture.c
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexdeclaration.c
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d3d8: Get rid of the wined3d_usage_t typedef.
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2012-05-24 20:08:49 +02:00 |
volume.c
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |