Sweden-Number/dlls/wined3d
Paul Gofman 826b67e395 wined3d: Treat zero shininess as no specular lighting in legacy lighting mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
..
Makefile.in
adapter_gl.c wined3d: Move pixel formats to wined3d_adapter_gl. 2019-03-29 00:20:47 +01:00
arb_program_shader.c wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter. 2019-03-27 22:09:04 +01:00
ati_fragment_shader.c wined3d: Pass context to vp_free() and free_private(). 2019-03-26 20:35:55 +01:00
buffer.c
context.c wined3d: Move pixel formats to wined3d_adapter_gl. 2019-03-29 00:20:47 +01:00
cs.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
device.c wined3d: Pass context to vp_free() and free_private(). 2019-03-26 20:35:55 +01:00
directx.c wined3d: Move pixel formats to wined3d_adapter_gl. 2019-03-29 00:20:47 +01:00
gl_compat.c
glsl_shader.c wined3d: Treat zero shininess as no specular lighting in legacy lighting mode. 2019-03-29 21:14:00 +01:00
nvidia_texture_shader.c wined3d: Pass context to vp_free() and free_private(). 2019-03-26 20:35:55 +01:00
palette.c
query.c
resource.c wined3d: Introduce general helper function to get sample count for resource. 2019-03-04 19:34:46 +01:00
sampler.c
shader.c wined3d: Pass context to vp_free() and free_private(). 2019-03-26 20:35:55 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass context to vp_free() and free_private(). 2019-03-26 20:35:55 +01:00
stateblock.c wined3d: Clean up lights in wined3d_stateblock_cleanup(). 2019-03-25 15:56:25 +01:00
surface.c wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter. 2019-03-27 22:09:04 +01:00
swapchain.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
texture.c wined3d: Adjust video memory when resizing swapchain buffers. 2019-03-25 15:56:28 +01:00
utils.c wined3d: Unset WINED3DFMT_FLAG_TEXTURE for unsupported shadow textures. 2019-03-26 20:35:55 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h wined3d: Add driver and device UUIDs to adapter identifiers. 2019-03-12 20:31:33 +01:00
wined3d_main.c wined3d: Rename ShaderBackend registry setting to shader_backend. 2019-02-28 21:37:30 +01:00
wined3d_private.h wined3d: Move pixel formats to wined3d_adapter_gl. 2019-03-29 00:20:47 +01:00