.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Move pixel formats to wined3d_adapter_gl.
|
2019-03-29 00:20:47 +01:00 |
arb_program_shader.c
|
wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
|
2019-03-27 22:09:04 +01:00 |
ati_fragment_shader.c
|
wined3d: Pass context to vp_free() and free_private().
|
2019-03-26 20:35:55 +01:00 |
buffer.c
|
…
|
|
context.c
|
wined3d: Move pixel formats to wined3d_adapter_gl.
|
2019-03-29 00:20:47 +01:00 |
cs.c
|
wined3d: Pass swap interval to swapchain ops.
|
2019-03-18 16:52:14 +01:00 |
device.c
|
wined3d: Pass context to vp_free() and free_private().
|
2019-03-26 20:35:55 +01:00 |
directx.c
|
wined3d: Move pixel formats to wined3d_adapter_gl.
|
2019-03-29 00:20:47 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Treat zero shininess as no specular lighting in legacy lighting mode.
|
2019-03-29 21:14:00 +01:00 |
nvidia_texture_shader.c
|
wined3d: Pass context to vp_free() and free_private().
|
2019-03-26 20:35:55 +01:00 |
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Introduce general helper function to get sample count for resource.
|
2019-03-04 19:34:46 +01:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Pass context to vp_free() and free_private().
|
2019-03-26 20:35:55 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Pass context to vp_free() and free_private().
|
2019-03-26 20:35:55 +01:00 |
stateblock.c
|
wined3d: Clean up lights in wined3d_stateblock_cleanup().
|
2019-03-25 15:56:25 +01:00 |
surface.c
|
wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
|
2019-03-27 22:09:04 +01:00 |
swapchain.c
|
wined3d: Pass swap interval to swapchain ops.
|
2019-03-18 16:52:14 +01:00 |
texture.c
|
wined3d: Adjust video memory when resizing swapchain buffers.
|
2019-03-25 15:56:28 +01:00 |
utils.c
|
wined3d: Unset WINED3DFMT_FLAG_TEXTURE for unsupported shadow textures.
|
2019-03-26 20:35:55 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add driver and device UUIDs to adapter identifiers.
|
2019-03-12 20:31:33 +01:00 |
wined3d_main.c
|
wined3d: Rename ShaderBackend registry setting to shader_backend.
|
2019-02-28 21:37:30 +01:00 |
wined3d_private.h
|
wined3d: Move pixel formats to wined3d_adapter_gl.
|
2019-03-29 00:20:47 +01:00 |