Sweden-Number/dlls/wined3d
Józef Kucia e36a7e5da4 wined3d: Match position output register by sysval semantic value.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-21 00:53:52 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use bit fields instead of BOOL arrays. 2016-05-19 20:26:47 +09:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of WINED3D_BUFFER_FLUSH. 2016-04-18 15:07:27 +09:00
context.c wined3d: Handle 2D array textures in context_dump_fbo_attachment(). 2016-04-22 21:19:46 +09:00
cs.c wined3d: Only allow 224 pixel shader vec4's. 2016-05-18 01:06:12 +09:00
device.c wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f(). 2016-05-18 10:35:55 +09:00
directx.c wined3d: Fix a typo in TRACE message. 2016-04-26 21:35:59 +09:00
drawprim.c wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode(). 2016-05-18 01:06:16 +09:00
gl_compat.c
glsl_shader.c wined3d: Match position output register by sysval semantic value. 2016-05-21 00:53:52 +09:00
nvidia_texture_shader.c
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c
resource.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
sampler.c
shader.c wined3d: Match position output register by sysval semantic value. 2016-05-21 00:53:52 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM4 round_ne instruction. 2016-05-17 21:01:44 +09:00
state.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
stateblock.c wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f(). 2016-05-18 10:35:50 +09:00
surface.c wined3d: Use d3d_perf channel for performance warnings. 2016-05-18 19:38:55 +09:00
swapchain.c wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect. 2016-05-18 01:06:17 +09:00
texture.c wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc(). 2016-05-18 01:06:16 +09:00
utils.c wined3d: Forbid to create BC{1, 2, 3}_UNORM_SRGB 3D textures. 2016-05-19 20:26:40 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource(). 2016-04-21 15:34:43 +09:00
volume.c wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data(). 2016-04-22 12:22:35 +09:00
wined3d.spec wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f(). 2016-05-18 10:35:55 +09:00
wined3d_gl.h wined3d: Add EXT_texture_array extension. 2016-04-19 21:25:51 +09:00
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Fix a typo in a pointer in wined3d_swapchain_ops. 2016-05-19 20:25:07 +09:00