Sweden-Number/dlls/wined3d
H. Verbeet d7c7cbf6b6 wined3d: Fix the stretch_rect_fbo() declaration to match the implementation. 2007-07-25 13:02:53 +02:00
..
Makefile.in
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Store the last active thread. 2007-07-10 13:31:19 +02:00
cubetexture.c
device.c wined3d: Create the stateblock in Init3D. 2007-07-24 13:44:10 +02:00
directx.c wined3d: Create the stateblock in Init3D. 2007-07-24 13:44:10 +02:00
drawprim.c wined3d: Pass the correct target to glMultiTexCoord. 2007-07-25 13:02:44 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c
resource.c
state.c wined3d: Don't modify the blending parameters in state_blend(). 2007-07-24 11:25:45 +02:00
stateblock.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
surface.c wined3d: Remove a return after a return. Found by Smatch. 2007-07-25 13:02:39 +02:00
surface_gdi.c
swapchain.c wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
texture.c
utils.c wined3d: Remove unreachable code: break after return. Found by Smatch. 2007-07-18 12:57:58 +02:00
vertexbuffer.c wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
vertexdeclaration.c
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Fix the stretch_rect_fbo() declaration to match the implementation. 2007-07-25 13:02:53 +02:00
wined3d_private_types.h