Sweden-Number/dlls/wined3d
Henri Verbeet 5b8d3a0c70 wined3d: Set the WINED3DPBLENDCAPS_SRCALPHASAT destination blend cap when ARB_blend_func_extended is supported. 2014-04-15 21:03:54 +02:00
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Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Translate shader model 2.0+ EXPP to EX2. 2014-03-27 18:57:50 +01:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
context.c wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it. 2014-03-24 20:20:14 +01:00
cs.c wined3d: Free CS data on CS destruction. 2014-03-05 19:18:26 +01:00
device.c wined3d: Don't clear the GL context such that it can't be restored. 2014-02-06 17:08:08 +01:00
directx.c wined3d: Set the WINED3DPBLENDCAPS_SRCALPHASAT destination blend cap when ARB_blend_func_extended is supported. 2014-04-15 21:03:54 +02:00
drawprim.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Avoid wined3d_ftoa buffer overflow. 2014-01-14 12:31:37 +01:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED. 2014-03-03 17:46:46 +01:00
swapchain.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
texture.c wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
utils.c wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
wined3d_gl.h wined3d: Set the WINED3DPBLENDCAPS_SRCALPHASAT destination blend cap when ARB_blend_func_extended is supported. 2014-04-15 21:03:54 +02:00
wined3d_main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
wined3d_private.h wined3d: Add NVIDIA Geforce GTX 750 to device list. 2014-04-11 17:04:06 +02:00