Sweden-Number/dlls/wined3d
Henri Verbeet a0264eb101 wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
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Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
arb_program_shader.c wined3d: Clamp fog coordinate in the ARB backend too. 2012-03-09 17:26:01 +01:00
ati_fragment_shader.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
buffer.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
context.c wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
device.c wined3d: Implement resetting the device window in wined3d_device_reset(). 2012-02-29 20:47:29 +01:00
directx.c wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
drawprim.c wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
nvidia_texture_shader.c wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
palette.c wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
query.c wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
resource.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
shader.c wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Remove a texture dimension check in state_alpha(). 2012-03-09 11:32:22 +01:00
stateblock.c wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
surface.c wined3d: surface_cpu_blt() should always receive valid source and destination rectangles. 2012-03-12 10:44:00 +01:00
swapchain.c wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
texture.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
utils.c wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
wined3d.spec wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window(). 2012-01-26 17:43:50 +01:00
wined3d_private.h wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00