Sweden-Number/dlls/d3d8
Matteo Bruni 53ff3279e4 d3d8/tests: Port the point size test to D3D8. 2015-06-05 16:53:06 +09:00
..
tests d3d8/tests: Port the point size test to D3D8. 2015-06-05 16:53:06 +09:00
Makefile.in
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c d3d8: Update the BackBufferCount after a successful reset. 2015-04-14 17:26:46 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity). 2015-06-03 19:29:49 +09:00
volume.c d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00