Sweden-Number/dlls/wined3d
Henri Verbeet f5d96d1701 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
ati_fragment_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
basetexture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
buffer.c wined3d: Pass a wined3d_buffer structure to buffer_get_memory(). 2010-12-08 11:27:40 +01:00
clipper.c
context.c wined3d: Remove a redundant parameter to enable_extension(). 2010-12-02 11:54:03 +01:00
cubetexture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
device.c wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). 2010-12-13 16:24:23 +01:00
directx.c
drawprim.c wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
nvidia_texture_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
palette.c
query.c
resource.c wined3d: Move the PrivateData structure to resource.c. 2010-12-01 11:08:39 +01:00
shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
stateblock.c
surface.c wined3d: Explicitly pass gl_info to unset_shader(). 2010-12-10 13:02:26 +01:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Explicitly pass gl_info to unset_shader(). 2010-12-10 13:02:26 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00