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Makefile.in
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arb_program_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
ati_fragment_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
basetexture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |
buffer.c
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wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
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2010-12-08 11:27:40 +01:00 |
clipper.c
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context.c
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wined3d: Remove a redundant parameter to enable_extension().
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2010-12-02 11:54:03 +01:00 |
cubetexture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |
device.c
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
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2010-12-13 16:24:23 +01:00 |
directx.c
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drawprim.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
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2010-11-30 10:57:10 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
nvidia_texture_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
palette.c
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query.c
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resource.c
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wined3d: Move the PrivateData structure to resource.c.
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2010-12-01 11:08:39 +01:00 |
shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
stateblock.c
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surface.c
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wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10 13:02:26 +01:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10 13:02:26 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |