Henri Verbeet
|
f5d96d1701
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
2438968c34
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
47fcc00cce
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
7bc7caf423
|
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
bd2e7aedcf
|
wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
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2010-12-15 11:55:22 +01:00 |
Henri Verbeet
|
2f36d600ef
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
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2010-12-15 11:55:19 +01:00 |
Henri Verbeet
|
51f06dcf0c
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_get_registers_used().
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2010-12-15 11:55:16 +01:00 |
Henri Verbeet
|
c492ec196e
|
wined3d: Pass implementation pointers to get_glsl_program_entry().
|
2010-12-15 11:55:13 +01:00 |
Henri Verbeet
|
d6446c7a97
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wined3d: Store implementation pointers in glsl_program_key_t.
|
2010-12-14 11:38:42 +01:00 |
Henri Verbeet
|
dd1ba15ec7
|
wined3d: Store implementation pointers in struct glsl_shader_prog_link.
|
2010-12-14 11:38:39 +01:00 |
Henri Verbeet
|
b0bc24eec3
|
wined3d: Pass implementation pointers to generate_param_reorder_function().
|
2010-12-14 11:38:37 +01:00 |
Henri Verbeet
|
77beea98b9
|
wined3d: Avoid some interface pointers in set_glsl_shader_program().
|
2010-12-14 11:38:34 +01:00 |
Henri Verbeet
|
bbbab10c8e
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup().
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2010-12-13 16:24:27 +01:00 |
Henri Verbeet
|
fe2ffe1e6a
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
|
2010-12-13 16:24:23 +01:00 |
Henri Verbeet
|
97ca0e6863
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations().
|
2010-12-13 16:24:19 +01:00 |
Henri Verbeet
|
8ea7d1ef71
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations().
|
2010-12-13 16:24:15 +01:00 |
Henri Verbeet
|
0e3c60786e
|
wined3d: Explicitly pass gl_info to unset_shader().
|
2010-12-10 13:02:26 +01:00 |
Henri Verbeet
|
ae7a20af2f
|
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
|
2010-12-10 13:02:24 +01:00 |
Henri Verbeet
|
0caed0a771
|
wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader().
|
2010-12-10 13:02:22 +01:00 |
Henri Verbeet
|
fa75517155
|
wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader().
|
2010-12-10 13:02:19 +01:00 |
Henri Verbeet
|
7f09eb6a7a
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-09 12:14:31 +01:00 |
Henri Verbeet
|
4ba3b64c57
|
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-09 12:14:25 +01:00 |
Henri Verbeet
|
a3b2407824
|
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
|
2010-12-09 12:14:19 +01:00 |
Henri Verbeet
|
4dd3066ea3
|
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
|
2010-12-09 12:14:11 +01:00 |
Henri Verbeet
|
b5637a934e
|
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
|
2010-12-08 11:27:49 +01:00 |
Henri Verbeet
|
018a48493b
|
wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
The surface_add_dirty_rect() call already does this.
|
2010-12-08 11:27:44 +01:00 |
Henri Verbeet
|
5fc53941ef
|
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
|
2010-12-08 11:27:40 +01:00 |
Henri Verbeet
|
46f3cc9df6
|
wined3d: Don't leak heapMemory in surface_remove_pbo().
|
2010-12-08 11:27:34 +01:00 |
Henri Verbeet
|
cd30e9562c
|
wined3d: Explicitly pass gl_info to shader_arb_generate_pshader().
|
2010-12-07 11:33:27 +01:00 |
Henri Verbeet
|
202a60c489
|
wined3d: Explicitly pass gl_info to shader_arb_generate_vshader().
|
2010-12-07 11:33:25 +01:00 |
Henri Verbeet
|
db164a990c
|
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
|
2010-12-07 11:33:23 +01:00 |
Henri Verbeet
|
78652a5fe8
|
wined3d: Explicitly pass shader_data, reg_maps and gl_info to vshader_add_footer().
|
2010-12-06 12:21:35 +01:00 |
Henri Verbeet
|
e9ff40d918
|
wined3d: Use local reg_maps variables where possible.
|
2010-12-06 12:21:31 +01:00 |
Henri Verbeet
|
0405733ff7
|
wined3d: Explicitly pass shader_data and reg_maps to reserved_vs_const().
|
2010-12-06 12:21:27 +01:00 |
Henri Verbeet
|
a564101630
|
wined3d: Explicitly pass shader_data and reg_maps to need_helper_const().
|
2010-12-06 12:21:24 +01:00 |
Henri Verbeet
|
6a646ac25d
|
wined3d: shader_get_registers_used() is only called during shader initialization.
|
2010-12-03 11:04:39 +01:00 |
Henri Verbeet
|
8c1e326e3c
|
wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_const().
|
2010-12-03 11:04:36 +01:00 |
Henri Verbeet
|
e43cd744b6
|
wined3d: need_rel_addr_const() is only ever called for vertex shaders.
|
2010-12-03 11:04:32 +01:00 |
Henri Verbeet
|
fe47ba8fa2
|
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
|
2010-12-03 11:04:28 +01:00 |
Henri Verbeet
|
b72b037128
|
wined3d: Properly initialize min_rel_offset.
This somehow got lost in 14da44aa36 .
|
2010-12-03 11:04:22 +01:00 |
Henri Verbeet
|
03d7f527cf
|
wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure.
|
2010-12-02 11:54:20 +01:00 |
Henri Verbeet
|
a4477fea4a
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-02 11:54:15 +01:00 |
Henri Verbeet
|
6b9118e462
|
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-02 11:54:10 +01:00 |
Henri Verbeet
|
00550613e7
|
wined3d: Remove a redundant parameter to enable_extension().
|
2010-12-02 11:54:03 +01:00 |
Henri Verbeet
|
f92a0667d7
|
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
|
2010-12-02 11:53:57 +01:00 |
Henri Verbeet
|
f45aeb4abe
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
|
2010-12-01 11:09:08 +01:00 |
Henri Verbeet
|
4a69874938
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
|
2010-12-01 11:09:02 +01:00 |
Henri Verbeet
|
77923346da
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
|
2010-12-01 11:08:57 +01:00 |
Henri Verbeet
|
4a6d0da207
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
|
2010-12-01 11:08:51 +01:00 |
Henri Verbeet
|
fad461eefa
|
wined3d: Move the PrivateData structure to resource.c.
|
2010-12-01 11:08:39 +01:00 |