.. |
Makefile.in
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
arb_program_shader.c
|
wined3d: '0x' is redundant with the '#' format modifier.
|
2007-08-10 11:56:20 +02:00 |
baseshader.c
|
wined3d: Handle the ps_3_0 vPos field.
|
2007-05-04 13:41:54 +02:00 |
basetexture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
clipper.c
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
context.c
|
wined3d: Add better pixelformat selection code for pbuffers.
|
2007-08-10 12:58:17 +02:00 |
cubetexture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
device.c
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
directx.c
|
wined3d: Use a safer, more compliant method to parse extension strings.
|
2007-08-10 12:58:17 +02:00 |
drawprim.c
|
wined3d: Store the position_transformed flag in the vdecl.
|
2007-08-08 15:32:00 +02:00 |
glsl_shader.c
|
wined3d: Implement dsx & dsy shader instructions.
|
2007-07-03 12:32:52 +02:00 |
indexbuffer.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
palette.c
|
d3d: Remove dependency on ddraw.h header.
|
2007-04-16 13:20:15 +02:00 |
pixelshader.c
|
wined3d: Fix the shader version on some instruction tokens.
|
2007-07-23 11:59:08 +02:00 |
query.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
resource.c
|
wined3d: Destroying the resource frees all private data.
|
2007-05-11 11:22:31 +02:00 |
state.c
|
wined3d: Downgrade an ERR.
|
2007-08-03 12:30:12 +02:00 |
stateblock.c
|
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
|
2007-06-26 11:57:17 +02:00 |
surface.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
surface_gdi.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
swapchain.c
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
texture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
utils.c
|
wined3d: Better pixelformat selection code.
|
2007-08-09 14:11:19 +02:00 |
vertexbuffer.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
vertexdeclaration.c
|
wined3d: Store the position_transformed flag in the vdecl.
|
2007-08-08 15:32:00 +02:00 |
vertexshader.c
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
volume.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
volumetexture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
wined3d.spec
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
wined3d_main.c
|
wined3d: Add a '\n' to a Wine trace.
|
2007-08-10 11:56:03 +02:00 |
wined3d_private.h
|
wined3d: Better pixelformat selection code.
|
2007-08-09 14:11:19 +02:00 |
wined3d_private_types.h
|
wined3d: Implement support for projective textures in ps 2.0 and later.
|
2007-03-29 21:15:29 +02:00 |