Sweden-Number/dlls/wined3d
Andrew Wesie 580ea44bc6 wined3d: Use query buffer objects for occlusion queries.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45723
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:30:42 +02:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00
arb_program_shader.c wined3d: Pass context to find_arb_pshader(). 2018-08-21 23:02:31 +02:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of the "attribute_size" field in struct wined3d_format. 2018-09-10 12:31:38 +02:00
context.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
cs.c wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00
device.c wined3d: Remove extraneous flush from EndScene. 2018-09-28 01:12:10 +02:00
directx.c wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits. 2018-09-26 16:50:43 +02:00
gl_compat.c
glsl_shader.c wined3d: Add GL_ARB_shader_viewport_layer_array extension. 2018-09-25 21:45:04 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00
resource.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
sampler.c
shader.c wined3d: Derive allowed shader versions from the current feature level. 2018-09-25 21:45:04 +02:00
shader_sm1.c
shader_sm4.c wined3d: Implement sampleinfo for render targets. 2018-05-15 17:29:22 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
stateblock.c wined3d: Store max point size in d3d_info. 2018-08-23 20:12:33 +02:00
surface.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
swapchain.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
texture.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
utils.c wined3d: Pass feature levels to wined3d_device_create(). 2018-09-24 22:41:30 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
wined3d.spec wined3d: Introduce wined3d_device_get_feature_level(). 2018-09-24 22:41:30 +02:00
wined3d_gl.h wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00
wined3d_main.c wined3d: Accept "renderer" in addition to "DirectDrawRenderer". 2018-09-24 10:24:27 +02:00
wined3d_private.h wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00