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Makefile.in
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makefiles: Regenerate the source lists using make_makefiles.
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2009-07-03 13:26:38 +02:00 |
arb_program_shader.c
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wined3d: Properly handle negative loop step in shader_glsl_loop().
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2009-08-10 13:52:37 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly pass the context to the shader_select() handler.
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2009-08-07 12:11:06 +02:00 |
baseshader.c
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wined3d: Explicitly pass the context to the shader_select() handler.
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2009-08-07 12:11:06 +02:00 |
basetexture.c
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wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
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2009-08-05 11:20:43 +02:00 |
buffer.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
clipper.c
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…
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context.c
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wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention.
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2009-08-10 13:52:50 +02:00 |
cubetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
device.c
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wined3d: Track render_offscreen in the context.
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2009-08-06 17:26:30 +02:00 |
directx.c
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wined3d: Detect EXT_provoking_vertex.
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2009-08-10 13:52:43 +02:00 |
drawprim.c
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wined3d: Explicitly pass the context to drawStridedSlow().
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2009-08-07 12:11:10 +02:00 |
gl_compat.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
glsl_shader.c
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wined3d: Properly handle negative loop step in shader_glsl_loop().
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2009-08-10 13:52:37 +02:00 |
nvidia_texture_shader.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
palette.c
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…
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pixelshader.c
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…
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query.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
resource.c
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…
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shader_sm1.c
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wined3d: Recognize SM4 arrays.
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2009-07-16 16:03:23 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 log opcode.
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2009-07-20 13:35:07 +02:00 |
state.c
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wined3d: Explicitly pass the context to the shader_select() handler.
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2009-08-07 12:11:06 +02:00 |
stateblock.c
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wined3d: Fix a condition in record_lights().
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2009-08-07 12:11:35 +02:00 |
surface.c
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wined3d: Get rid of two dead render target lock mode options.
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2009-08-10 13:10:49 +02:00 |
surface_base.c
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wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
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2009-07-08 20:14:21 +02:00 |
surface_gdi.c
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wined3d: Get rid of struct glDescriptor.
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2009-07-10 12:13:24 +02:00 |
swapchain.c
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wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
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2009-08-05 11:20:43 +02:00 |
swapchain_base.c
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…
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swapchain_gdi.c
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…
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texture.c
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wined3d: Get rid of two dead render target lock mode options.
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2009-08-10 13:10:49 +02:00 |
utils.c
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wined3d: Return ~0U for wined3d_log2i(0).
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2009-08-10 13:53:05 +02:00 |
vertexdeclaration.c
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…
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vertexshader.c
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wined3d: Use flags for driver quirks.
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2009-07-01 11:41:44 +02:00 |
view.c
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…
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volume.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
volumetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Detect EXT_provoking_vertex.
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2009-08-10 13:52:43 +02:00 |
wined3d_main.c
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wined3d: Get rid of the unused vbo_mode setting.
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2009-08-10 13:53:11 +02:00 |
wined3d_private.h
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wined3d: Get rid of the unused vbo_mode setting.
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2009-08-10 13:53:11 +02:00 |