Sweden-Number/dlls/wined3d
H. Verbeet 1aca53860a wined3d: Set vertex attribute pointers defined in vertex declarations properly. 2006-03-22 21:41:05 +01:00
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.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Makefile.in Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
basetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
cubetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
device.c wined3d: Don't use OpenGL 2.0. 2006-03-20 22:09:05 +01:00
directx.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
drawprim.c wined3d: Set vertex attribute pointers defined in vertex declarations properly. 2006-03-22 21:41:05 +01:00
indexbuffer.c wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
pixelshader.c wined3d: Store the pixelshader version in the pixelshader object. 2006-03-22 21:37:19 +01:00
query.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
resource.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
stateblock.c wined3d: Release the vertex declaration during stateblock cleanup. 2006-02-10 14:52:27 +01:00
surface.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
swapchain.c wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
texture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
utils.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
vertexbuffer.c wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
vertexdeclaration.c wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in 2006-03-22 21:40:21 +01:00
vertexshader.c wined3d: Set vertex attribute pointers defined in vertex declarations properly. 2006-03-22 21:41:05 +01:00
volume.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
volumetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
wined3d_private.h wined3d: glTypeLookup cleanup. 2006-03-22 21:39:04 +01:00