Sweden-Number/dlls/wined3d
Henri Verbeet 07dad9b150 wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-18 12:29:25 +02:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
arb_program_shader.c wined3d: Pass context to find_arb_pshader(). 2018-08-21 23:02:31 +02:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of the "attribute_size" field in struct wined3d_format. 2018-09-10 12:31:38 +02:00
context.c wined3d: Introduce WINED3DFMT_FLAG_NORMALISED. 2018-09-10 12:31:42 +02:00
cs.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
device.c wined3d: Cleanup get_flexible_vertex_size(). 2018-09-17 15:39:13 +02:00
directx.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
gl_compat.c
glsl_shader.c wined3d: Add support for 1D UAVs in shaders. 2018-09-11 16:15:10 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get gl_info from context in query_issue() functions. 2018-08-21 23:02:31 +02:00
resource.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Store max point size in d3d_info. 2018-08-23 20:12:33 +02:00
surface.c wined3d: Use raw blit for supported depth-stencil blits. 2018-09-03 19:43:48 +02:00
swapchain.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
texture.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
utils.c wined3d: Reorder the formats in debug_d3dformat() to match the enum order. 2018-09-18 12:29:23 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Disallow disabling GLSL on core profile contexts. 2018-06-11 18:13:09 +02:00
wined3d_private.h wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00