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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
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2018-09-18 12:29:25 +02:00 |
arb_program_shader.c
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wined3d: Pass context to find_arb_pshader().
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2018-08-21 23:02:31 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
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2018-09-10 12:31:38 +02:00 |
context.c
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wined3d: Introduce WINED3DFMT_FLAG_NORMALISED.
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2018-09-10 12:31:42 +02:00 |
cs.c
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wined3d: Add max_rt_count field to d3d_info.
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2018-08-27 17:34:40 +02:00 |
device.c
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wined3d: Cleanup get_flexible_vertex_size().
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2018-09-17 15:39:13 +02:00 |
directx.c
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wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
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2018-09-18 12:29:25 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add support for 1D UAVs in shaders.
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2018-09-11 16:15:10 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Get gl_info from context in query_issue() functions.
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2018-08-21 23:02:31 +02:00 |
resource.c
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wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
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2018-09-18 12:29:25 +02:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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wined3d: Store max point size in d3d_info.
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2018-08-23 20:12:33 +02:00 |
surface.c
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wined3d: Use raw blit for supported depth-stencil blits.
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2018-09-03 19:43:48 +02:00 |
swapchain.c
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wined3d: Pass wined3d_adapter to wined3d_get_format().
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2018-08-23 20:12:29 +02:00 |
texture.c
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wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
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2018-09-18 12:29:25 +02:00 |
utils.c
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wined3d: Reorder the formats in debug_d3dformat() to match the enum order.
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2018-09-18 12:29:23 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Pass wined3d_adapter to wined3d_get_format().
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2018-08-23 20:12:29 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d: Disallow disabling GLSL on core profile contexts.
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2018-06-11 18:13:09 +02:00 |
wined3d_private.h
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wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
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2018-09-18 12:29:25 +02:00 |