Sweden-Number/dlls/wined3d
Henri Verbeet e834c920ec wined3d: Introduce a separate function for initializing various limits. 2012-07-17 12:50:22 +02:00
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Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
arb_program_shader.c wined3d: Use the proper texture target in arbfp_blit_set(). 2012-07-17 12:50:21 +02:00
ati_fragment_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
buffer.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
directx.c wined3d: Introduce a separate function for initializing various limits. 2012-07-17 12:50:22 +02:00
drawprim.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
gl_compat.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
nvidia_texture_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
stateblock.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
surface.c wined3d: Use the proper texture target in ffp_blit_p8_upload_palette(). 2012-07-17 12:50:22 +02:00
swapchain.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
texture.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
wined3d_gl.h wined3d: Get WGL extension definitions from wglext.h. 2012-07-02 19:17:58 +02:00
wined3d_main.c wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
wined3d_private.h wined3d: Get rid of the unused sampler_stages limit. 2012-07-16 14:21:52 +02:00