Sweden-Number/dlls/wined3d
Rico Schüller fb926490fe wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
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Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
context.c wined3d: Mark the context valid if making it current on the "backup" window worked. 2013-11-04 11:05:46 +01:00
cs.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
device.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
directx.c wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
drawprim.c wined3d: GL_ARB_instanced_arrays provides glDrawElementsInstanced. 2013-11-04 17:41:12 +01:00
gl_compat.c
glsl_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c
query.c
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Avoid initializing some more variables. 2013-10-29 10:33:58 +01:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Remove SCRATCH and SYSMEM lockability warnings. 2013-10-24 19:01:56 +02:00
swapchain.c wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
texture.c wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
utils.c wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d.spec wined3d: Update wined3d_volume_create in the spec file. 2013-10-16 20:49:26 +02:00
wined3d_gl.h wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00