..
Makefile.in
wined3d: Give the nvts/nvrc code its own pipeline implementation.
2008-07-14 11:44:26 +02:00
arb_program_shader.c
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
2008-07-11 14:32:37 +02:00
ati_fragment_shader.c
wined3d: Move fixed function texture dimension updates to the fragment pipeline.
2008-07-14 11:43:41 +02:00
baseshader.c
wined3d: Improve some shader traces.
2008-07-16 17:54:23 +02:00
basetexture.c
wined3d: Remove test for value of unsigned variable being less than zero.
2008-05-12 11:42:17 +02:00
clipper.c
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
context.c
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
2008-07-16 17:54:41 +02:00
cubetexture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
device.c
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
2008-07-16 17:54:41 +02:00
directx.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
drawprim.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
glsl_shader.c
wined3d: Set ffp caps in the ffp backend, not the shader backend.
2008-07-11 14:32:53 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c
wined3d: Separate texture_activate_dimensions.
2008-07-14 11:46:25 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
2008-06-19 11:47:52 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Remove some dead code.
2008-07-14 11:46:33 +02:00
stateblock.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface.c
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
2008-07-16 17:54:41 +02:00
surface_base.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface_gdi.c
wined3d: Only copy front buffer to screen in gdi RealizePalette.
2008-05-14 21:51:14 +02:00
swapchain.c
wined3d: Restore the gamma when destroying the swapchain.
2008-07-02 12:27:05 +02:00
texture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
utils.c
wined3d: Enable filtering for D3DFMT_A4R4G4B4.
2008-07-16 19:56:24 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
wined3d_main.c
wined3d: Remove the DLL load init function.
2008-07-08 21:08:54 +02:00
wined3d_private.h
wined3d: Give nv* fixed function stuff its own state template.
2008-07-14 11:46:11 +02:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00