..
Makefile.in
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
arb_program_shader.c
wined3d: Destroy arb shaders on shader destroy.
2008-01-14 15:21:01 +01:00
baseshader.c
wined3d: Clear the constant list before finding constants.
2008-01-14 15:21:20 +01:00
basetexture.c
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
clipper.c
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
context.c
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
cubetexture.c
wined3d: Implement IWineD3DCubeTexture::UnLoad.
2008-01-14 15:11:27 +01:00
device.c
wined3d: Destroy opengl shaders on reset.
2008-01-14 15:21:08 +01:00
directx.c
wined3d: Keep track of shaders.
2008-01-14 15:20:42 +01:00
drawprim.c
wined3d: Implement half float vertex buffer conversion.
2007-12-21 13:13:56 +01:00
glsl_shader.c
wined3d: Reset the shader state on shader_*_destroy.
2008-01-14 15:20:51 +01:00
indexbuffer.c
wined3d: Implement IWineD3DIndexBuffer::UnLoad.
2008-01-14 15:10:54 +01:00
palette.c
wined3d: Free palette handle when destroying IWineD3DPaletteImpl.
2007-12-31 17:48:08 +01:00
pixelshader.c
wined3d: Fix a pixelshader recompilation check.
2008-01-08 17:04:49 +01:00
query.c
wined3d: A more detailed occlusion query test and fixes.
2007-12-07 15:27:11 +01:00
resource.c
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
state.c
wined3d: Fix glBlendColorEXT for use on RivaTNT.
2008-01-14 13:10:28 +01:00
stateblock.c
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
surface.c
wined3d: Implement IWineD3DSurface::UnLoad.
2008-01-14 15:10:30 +01:00
surface_base.c
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
surface_gdi.c
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
swapchain.c
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
texture.c
wined3d: Implement IWineD3DTexture::UnLoad.
2008-01-14 15:11:18 +01:00
utils.c
wined3d: Move the GL info structure into the adapter.
2007-12-20 12:10:08 +01:00
vertexbuffer.c
wined3d: Implement IWineD3DVertexBuffer::UnLoad.
2008-01-14 15:10:42 +01:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Multiply the half pixel correction with .w.
2007-12-28 11:28:59 +01:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Implement VolumeTexture::UnLoad.
2008-01-14 15:11:35 +01:00
wined3d.spec
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
wined3d_main.c
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
wined3d_private.h
wined3d: Keep track of shaders.
2008-01-14 15:20:42 +01:00
wined3d_private_types.h
wined3d: Implement texldb.
2007-09-11 13:47:58 +02:00