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tests
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…
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Makefile.in
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windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
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2022-05-11 11:40:43 +02:00 |
async.c
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windows.gaming.input: Reset spare CS pointer before deleting it.
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2022-05-11 11:40:38 +02:00 |
classes.idl
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windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
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2022-05-11 11:40:41 +02:00 |
constant_effect.c
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windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
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2022-05-11 11:40:43 +02:00 |
controller.c
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windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
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2022-04-25 20:34:04 +02:00 |
event_handlers.c
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windows.gaming.input: Implement Controller(Added|Removed) event support.
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2022-03-10 18:27:44 +01:00 |
force_feedback.c
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windows.gaming.input: Use IUnknown invoker instead of IInspectable and add a parameter.
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2022-05-05 20:57:54 +02:00 |
gamepad.c
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windows.gaming.input: Implement HID simple haptics controllers support.
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2022-03-15 12:48:11 +01:00 |
main.c
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windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
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2022-05-11 11:40:43 +02:00 |
manager.c
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windows.gaming.input: Implement RacingWheel runtimeclass stub.
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2022-04-22 13:20:09 +02:00 |
private.h
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windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
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2022-05-11 11:40:43 +02:00 |
provider.c
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windows.gaming.input: Use case insensitive compare when looking for devices.
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2022-05-11 11:40:40 +02:00 |
provider.idl
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windows.gaming.input: Split IAsyncInfo interface to a separate struct.
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2022-05-05 20:57:53 +02:00 |
racing_wheel.c
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windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
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2022-04-25 20:34:04 +02:00 |
vector.c
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windows.gaming.input: Fix vector InsertAt / RemoveAt copy sizes.
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2022-03-18 17:29:53 +01:00 |
windows.gaming.input.spec
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