windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-04-20 19:06:58 +02:00 committed by Alexandre Julliard
parent 5912d0fa00
commit 922cf81c91
2 changed files with 4 additions and 1 deletions

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@ -29,11 +29,12 @@ import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.foundation.numerics.idl";
import "windows.devices.haptics.idl";
import "windows.gaming.input.forcefeedback.idl";
import "windows.system.idl";
import "windows.devices.power.idl";
#define DO_NO_IMPORTS
#include "windows.gaming.input.forcefeedback.idl"
#include "windows.gaming.input.idl"
#include "windows.gaming.input.custom.idl"

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@ -20,12 +20,14 @@
#pragma winrt ns_prefix
#endif
#ifndef DO_NO_IMPORTS
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.foundation.numerics.idl";
#endif
namespace Windows.Gaming.Input.ForceFeedback {
typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;