windows.gaming.input: Use case insensitive compare when looking for devices.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-05-06 10:49:18 +02:00 committed by Alexandre Julliard
parent c3c11d0803
commit 5912d0fa00
1 changed files with 4 additions and 3 deletions

View File

@ -572,7 +572,7 @@ void provider_create( const WCHAR *device_path )
EnterCriticalSection( &provider_cs );
LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry )
if ((found = !wcscmp( entry->device_path, device_path ))) break;
if ((found = !wcsicmp( entry->device_path, device_path ))) break;
if (!found) list_add_tail( &provider_list, &impl->entry );
LeaveCriticalSection( &provider_cs );
@ -592,11 +592,12 @@ void provider_remove( const WCHAR *device_path )
EnterCriticalSection( &provider_cs );
LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry )
if ((found = !wcscmp( entry->device_path, device_path ))) break;
if ((found = !wcsicmp( entry->device_path, device_path ))) break;
if (found) list_remove( &entry->entry );
LeaveCriticalSection( &provider_cs );
if (found)
if (!found) WARN( "provider not found for device %s\n", debugstr_w( device_path ) );
else
{
provider = &entry->IGameControllerProvider_iface;
manager_on_provider_removed( provider );