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Sweden-Number/dlls/d3d8
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Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
..
tests
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
2012-11-19 11:47:03 +01:00
buffer.c
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
d3d8_main.c
d3d8: Get rid of IDirect3D8Impl.
2012-05-03 23:45:05 +02:00
d3d8_private.h
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
d3d8.spec
…
device.c
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
directx.c
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Makefile.in
d3d8: Merge volumetexture.c into texture.c.
2012-04-19 12:01:43 +02:00
shader.c
d3d8: Get rid of IDirect3DDevice8Impl.
2012-05-21 21:31:10 +02:00
surface.c
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
swapchain.c
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
texture.c
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
version.rc
…
vertexdeclaration.c
d3d8: Get rid of the wined3d_usage_t typedef.
2012-05-24 20:08:49 +02:00
volume.c
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
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