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Michael Stefaniuc 080c74497d d3d9/tests: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-03 10:17:46 +09:00
..
tests
d3d9/tests: Use SetRect() instead of open coding it.
2016-07-03 10:17:46 +09:00
buffer.c
…
d3d9_main.c
…
d3d9_private.h
d3d9: Check if valid vertex declaration is set before issuing draw call.
2016-05-24 20:03:15 +09:00
d3d9.spec
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device.c
wined3d: Implement index buffer offset.
2016-06-03 00:10:49 +09:00
directx.c
wined3d: Add wined3d creation flag for selecting unbound resource color.
2016-05-23 19:23:45 +09:00
Makefile.in
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query.c
…
shader.c
wined3d: Store shader signatures directly in struct wined3d_shader_desc.
2016-05-24 16:19:07 +09:00
stateblock.c
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surface.c
wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
2016-04-13 23:01:06 +09:00
swapchain.c
wined3d: Ignore the dirty region for swapchain presents more explicitly.
2016-03-18 12:20:49 +09:00
texture.c
wined3d: Add "layer_count" parameter to wined3d_texture_create().
2016-04-26 21:35:31 +09:00
version.rc
…
vertexdeclaration.c
…
volume.c
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
2016-03-13 15:41:53 +09:00
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