Sweden-Number/dlls/d3d9
Stefan Dösinger 9c19266a24 d3d9/tests: Remove the rtpatch test.
It segfaults on Win7 + Nvidia Kepler and apparently returns different
return values on Windows 8. Since this functionality isn't supported on
any HW I doubt games will care.
2013-10-24 19:01:56 +02:00
..
tests d3d9/tests: Remove the rtpatch test. 2013-10-24 19:01:56 +02:00
Makefile.in d3d9: Merge volumetexture.c into texture.c. 2012-04-25 12:14:44 +02:00
buffer.c d3d9: Get rid of IDirect3DIndexBuffer9Impl. 2012-05-31 18:05:32 +02:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
d3d9_main.c d3d9: Avoid LPVOID. 2013-09-13 10:57:05 +02:00
d3d9_private.h d3d9: Partial implementation of IDirect3DSwapChain9Ex. 2013-09-20 17:03:20 +02:00
device.c d3d9: Partial implementation of IDirect3DSwapChain9Ex. 2013-09-20 17:03:20 +02:00
directx.c d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
query.c d3d9: Get rid of IDirect3DQuery9Impl. 2012-06-12 17:27:34 +02:00
shader.c d3d9: Get rid of IDirect3DPixelShader9Impl. 2012-06-12 17:27:29 +02:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c d3d9: Don't mask out internal wined3d usage flags in surface_init(). 2013-10-02 11:05:39 +02:00
swapchain.c d3d9: Partial implementation of IDirect3DSwapChain9Ex. 2013-09-20 17:03:20 +02:00
texture.c wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
version.rc
vertexdeclaration.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
volume.c wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00