Sweden-Number/dlls/wined3d
Roderick Colenbrander d4836e1ce1 wined3d: Vertexdeclaration fix.
In the old d3d8 code SetVertexShader stored the so called vertex
declaration in the stateblock. In case of WineD3D this isn't done
which breaks the drawPrimitive code. This patch stores the vertex
declaration again in the stateblock which fixes Age Of Mythology.
2006-03-13 14:19:10 +01:00
..
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Makefile.in Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
basetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
cubetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
device.c wined3d: Vertexdeclaration fix. 2006-03-13 14:19:10 +01:00
directx.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
drawprim.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
indexbuffer.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
pixelshader.c wined3d: Don't override variable that still has something we need. 2006-03-13 13:31:45 +01:00
query.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
resource.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
stateblock.c wined3d: Release the vertex declaration during stateblock cleanup. 2006-02-10 14:52:27 +01:00
surface.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
swapchain.c wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
texture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
utils.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
vertexbuffer.c wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
vertexdeclaration.c wined3d: Always return the number of elements in the vertex 2006-02-07 12:26:34 +01:00
vertexshader.c wined3d: Enable color fixups for vertex shaders. 2006-03-09 13:08:55 +01:00
volume.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
volumetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
wined3d_private.h wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00