..
Makefile.in
wined3d: Move OpenGL initialisation code to adapter_gl.c.
2018-08-17 18:47:00 +02:00
adapter_gl.c
wined3d: Add max_rt_count field to d3d_info.
2018-08-27 17:34:40 +02:00
arb_program_shader.c
wined3d: Pass context to find_arb_pshader().
2018-08-21 23:02:31 +02:00
ati_fragment_shader.c
…
buffer.c
wined3d: Try to avoid allocating sysmem for GPU buffers with initial data.
2018-09-07 18:18:55 +02:00
context.c
wined3d: Avoid accessing gl_info in vertexdeclaration_init().
2018-08-27 17:34:45 +02:00
cs.c
wined3d: Add max_rt_count field to d3d_info.
2018-08-27 17:34:40 +02:00
device.c
wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.
2018-09-07 18:18:48 +02:00
directx.c
wined3d: Move formats from gl_info to wined3d_adapter.
2018-08-30 20:27:09 +02:00
gl_compat.c
…
glsl_shader.c
…
nvidia_texture_shader.c
…
palette.c
…
query.c
wined3d: Get gl_info from context in query_issue() functions.
2018-08-21 23:02:31 +02:00
resource.c
wined3d: Pass wined3d_adapter to wined3d_get_format().
2018-08-23 20:12:29 +02:00
sampler.c
…
shader.c
…
shader_sm1.c
…
shader_sm4.c
…
state.c
…
stateblock.c
wined3d: Store max point size in d3d_info.
2018-08-23 20:12:33 +02:00
surface.c
wined3d: Use raw blit for supported depth-stencil blits.
2018-09-03 19:43:48 +02:00
swapchain.c
wined3d: Pass wined3d_adapter to wined3d_get_format().
2018-08-23 20:12:29 +02:00
texture.c
wined3d: Move formats from gl_info to wined3d_adapter.
2018-08-30 20:27:09 +02:00
utils.c
wined3d: Add support for A8_UNORM render targets.
2018-09-07 18:18:57 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Avoid accessing gl_info in vertexdeclaration_init().
2018-08-27 17:34:45 +02:00
view.c
wined3d: Pass wined3d_adapter to wined3d_get_format().
2018-08-23 20:12:29 +02:00
wined3d.spec
…
wined3d_gl.h
…
wined3d_main.c
…
wined3d_private.h
wined3d: Move formats from gl_info to wined3d_adapter.
2018-08-30 20:27:09 +02:00