Sweden-Number/dlls/wined3d
Józef Kucia bf4e1c442d wined3d: Set default sampler minification filter to GL_NEAREST.
This seems to be required for reading stencil values. The GL spec says
"When sampling the stencil index only NEAREST filtering is supported.".
The GL spec is inconsistent about this, but Mesa refuses to sample
stencil index values with the GL_NEAREST_MIPMAP_NEAREST filter.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:14 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Recognize SM5 dcl_uav_structured opcode. 2016-11-30 16:31:30 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Return location from wined3d_buffer_get_memory(). 2016-11-07 16:59:46 +01:00
context.c wined3d: Unbind image textures in context_bind_unordered_access_views(). 2016-11-29 16:56:40 +01:00
cs.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
device.c wined3d: Set default sampler minification filter to GL_NEAREST. 2016-12-05 16:11:14 +01:00
directx.c wined3d: Implement stencil shader resource views. 2016-12-02 15:56:16 +01:00
drawprim.c wined3d: Synchronize shader memory accesses after each draw call. 2016-11-24 14:31:07 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 dcl_uav_structured opcode. 2016-11-30 16:31:30 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use glGetQueryObjectui64v() for occlusion queries when available. 2016-11-22 16:34:44 +01:00
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Record sampler usage for sample_c instruction. 2016-12-02 15:56:12 +01:00
shader_sm1.c
shader_sm4.c wined3d: Use signed integers for addressing in ld_structured opcode. 2016-11-30 16:31:33 +01:00
state.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
stateblock.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
surface.c wined3d: Move surface_get_drawable_size() to view.c file. 2016-11-07 16:59:45 +01:00
swapchain.c wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target(). 2016-08-26 23:23:36 +09:00
texture.c wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled. 2016-11-23 22:36:40 +01:00
utils.c wined3d: Introduce get_format_internal() helper function. 2016-12-02 15:56:23 +01:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Implement stencil shader resource views. 2016-12-02 15:56:16 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
wined3d_gl.h wined3d: Add ARB_stencil_texturing extension. 2016-12-02 15:56:14 +01:00
wined3d_main.c
wined3d_private.h wined3d: Recognize SM5 dcl_uav_structured opcode. 2016-11-30 16:31:30 +01:00