Sweden-Number/dlls/wined3d
Józef Kucia bf4e1c442d wined3d: Set default sampler minification filter to GL_NEAREST.
This seems to be required for reading stencil values. The GL spec says
"When sampling the stencil index only NEAREST filtering is supported.".
The GL spec is inconsistent about this, but Mesa refuses to sample
stencil index values with the GL_NEAREST_MIPMAP_NEAREST filter.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:14 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM5 dcl_uav_structured opcode. 2016-11-30 16:31:30 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Unbind image textures in context_bind_unordered_access_views(). 2016-11-29 16:56:40 +01:00
cs.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
device.c wined3d: Set default sampler minification filter to GL_NEAREST. 2016-12-05 16:11:14 +01:00
directx.c wined3d: Implement stencil shader resource views. 2016-12-02 15:56:16 +01:00
drawprim.c wined3d: Synchronize shader memory accesses after each draw call. 2016-11-24 14:31:07 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 dcl_uav_structured opcode. 2016-11-30 16:31:30 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use glGetQueryObjectui64v() for occlusion queries when available. 2016-11-22 16:34:44 +01:00
resource.c
sampler.c
shader.c wined3d: Record sampler usage for sample_c instruction. 2016-12-02 15:56:12 +01:00
shader_sm1.c
shader_sm4.c wined3d: Use signed integers for addressing in ld_structured opcode. 2016-11-30 16:31:33 +01:00
state.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
stateblock.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
surface.c
swapchain.c
texture.c wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled. 2016-11-23 22:36:40 +01:00
utils.c wined3d: Introduce get_format_internal() helper function. 2016-12-02 15:56:23 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement stencil shader resource views. 2016-12-02 15:56:16 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
wined3d_gl.h wined3d: Add ARB_stencil_texturing extension. 2016-12-02 15:56:14 +01:00
wined3d_main.c
wined3d_private.h wined3d: Recognize SM5 dcl_uav_structured opcode. 2016-11-30 16:31:30 +01:00