wined3d: Use signed integers for addressing in ld_structured opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -894,7 +894,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
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{WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
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{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
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{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
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{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
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{WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
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{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
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{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
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