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Makefile.in
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arb_program_shader.c
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wined3d: Use snprintf() in shader_arb_request_a0() (Coverity).
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2018-08-16 13:06:09 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Clarify a TRACE in buffer_init().
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2018-08-14 10:16:00 +02:00 |
context.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
cs.c
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wined3d: Trace command stream opcodes.
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2018-08-16 11:07:37 +02:00 |
device.c
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wined3d: Get rid of WINED3DCAPS typedef.
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2018-06-15 09:11:29 +02:00 |
directx.c
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wined3d: Set a LUID for WINED3D_NO3D adapters as well.
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2018-08-16 11:07:37 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().
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2018-08-15 20:55:09 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Decompress DXTn 3D textures on upload.
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2018-08-14 10:16:00 +02:00 |
sampler.c
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shader.c
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wined3d: Compare interpolation mode VS compilation arguments.
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2018-06-05 16:07:18 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement sampleinfo for render targets.
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2018-05-15 17:29:22 +02:00 |
state.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
stateblock.c
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wined3d: Add support for setting multiple scissor rectangles.
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2018-04-24 00:25:15 +02:00 |
surface.c
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wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity).
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2018-08-16 12:45:11 +02:00 |
swapchain.c
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wined3d: Execute all CS commands before changing swapchain window.
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2018-06-11 18:12:44 +02:00 |
texture.c
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wined3d: Reject cross-device blits.
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2018-08-14 10:16:01 +02:00 |
utils.c
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wined3d: Use snprintf() in init_debug_buffer() (Coverity).
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2018-08-16 13:06:09 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Fix condition for FIXME() about unsupported depth slices.
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2018-05-28 22:08:23 +02:00 |
wined3d.spec
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wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods.
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2018-05-29 17:13:24 +02:00 |
wined3d_gl.h
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
wined3d_main.c
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wined3d: Disallow disabling GLSL on core profile contexts.
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2018-06-11 18:13:09 +02:00 |
wined3d_private.h
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wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes.
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2018-08-14 10:16:00 +02:00 |