Sweden-Number/dlls/wined3d
Józef Kucia becec522c4 wined3d: Use snprintf() in shader_arb_request_a0() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use snprintf() in shader_arb_request_a0() (Coverity). 2018-08-16 13:06:09 +02:00
ati_fragment_shader.c
buffer.c wined3d: Clarify a TRACE in buffer_init(). 2018-08-14 10:16:00 +02:00
context.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
cs.c wined3d: Trace command stream opcodes. 2018-08-16 11:07:37 +02:00
device.c wined3d: Get rid of WINED3DCAPS typedef. 2018-06-15 09:11:29 +02:00
directx.c wined3d: Set a LUID for WINED3D_NO3D adapters as well. 2018-08-16 11:07:37 +02:00
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name(). 2018-08-15 20:55:09 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Decompress DXTn 3D textures on upload. 2018-08-14 10:16:00 +02:00
sampler.c
shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
shader_sm1.c
shader_sm4.c wined3d: Implement sampleinfo for render targets. 2018-05-15 17:29:22 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity). 2018-08-16 12:45:11 +02:00
swapchain.c wined3d: Execute all CS commands before changing swapchain window. 2018-06-11 18:12:44 +02:00
texture.c wined3d: Reject cross-device blits. 2018-08-14 10:16:01 +02:00
utils.c wined3d: Use snprintf() in init_debug_buffer() (Coverity). 2018-08-16 13:06:09 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Fix condition for FIXME() about unsupported depth slices. 2018-05-28 22:08:23 +02:00
wined3d.spec wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods. 2018-05-29 17:13:24 +02:00
wined3d_gl.h d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
wined3d_main.c wined3d: Disallow disabling GLSL on core profile contexts. 2018-06-11 18:13:09 +02:00
wined3d_private.h wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes. 2018-08-14 10:16:00 +02:00