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Makefile.in
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wined3d: Merge swapchain_base.c into swapchain.c.
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2011-04-07 19:27:01 +02:00 |
arb_program_shader.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Only acquire a context in buffer::PreLoad if we have to.
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2011-04-13 16:03:27 +02:00 |
clipper.c
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context.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
device.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
directx.c
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wined3d: Make "blit_operation" naming a bit more consistent.
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2011-04-06 12:05:06 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Decrement the refcount in wined3d_query_decref().
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2011-04-14 17:13:57 +02:00 |
resource.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Remove FLOAT16 vertex attribute conversion support.
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2011-04-12 17:42:12 +02:00 |
stateblock.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
surface.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
surface_base.c
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surface_gdi.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
swapchain.c
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wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14 17:13:57 +02:00 |
texture.c
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utils.c
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wined3d: Make "blit_operation" naming a bit more consistent.
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2011-04-06 12:05:06 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Remove COM from the rendertarget view implementation.
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2011-04-06 12:05:07 +02:00 |
volume.c
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wined3d.spec
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wined3d: Remove COM from the swapchain implementation.
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2011-04-14 17:13:57 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Don't unregister windows with the wrong window proc on unload either.
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2011-04-06 21:18:06 +02:00 |
wined3d_private.h
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wined3d: Get rid of the unused vSyncCounter swapchain field.
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2011-04-14 17:13:57 +02:00 |